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Thursday, March 23, 2017

StoryWeaver's master mapper presents over five years of Campaign Cartographer video tutorials

Star Systems Part 3

Creating a draft Deiselpunk Star Map

Creating a draft Deiselpunk Star Map

This was a quick map created for a friend who is developing a fun deiselpunk RPG. The entire map was produced, including photoshop, in unde 30 min. Here you'll see how it was done, from inception to completion of the draft.
January 26, 2014 Comments
Into the Remnant Speed Mapping

Into the Remnant Speed Mapping

In this speed map, you'll see me create a set of nine A4 battlemap tiles for use with High-Space and other Sci-Fi games. This map is for Into the Remnant, for the Savage Worlds High-Space game. It uses quite a few of the custom textures I donated to Profantasy, which can be obtained through the Profantasy Annual.
January 26, 2014 Comments
Speed Art Treasure Map

Speed Art Treasure Map

Here is a quick and dirty treasure map, suitable for any good ol' pirate adventure. Made in under 15 minute, including creating custom effects on style sheets, text along curves, and even custom line styles, this super-fast video shows off how you can get a great looking and unique map, fast. It makes use of the Treasure Map template in the 2011 Annual, which is still...
January 21, 2014 Comments
Rapture Demo Game: 1 An Intro to the Universe of Rapture

Rapture Demo Game: 1 An Intro to the Universe of Rapture

Hi fans! Find out what happens when hard science meets authentic religion! For those of you wondering about Rapture, here's a great introduction! I introduce the game to my new buddies over at Let's Level Up. In this first installment, I talk the gang through all of the important history leading up the events of the Rapture and all the evil, horrible, stuff that happens...
December 8, 2013 Comments
The Three Laws of RPG Mapping

The Three Laws of RPG Mapping

Maps are a staple of role-playing games, yet most people barely give a second thought other than being a pretty game aid.  Mapping and world-building go hand-in-hand. Three “laws” of mapping illustrate this point.
August 28, 2013 Comments
Are Grids a Grind? Fret no more! Dungeon Mapping (Part 3)

Are Grids a Grind? Fret no more! Dungeon Mapping (Part 3)

In part three of your battlemap tutorial, you will learn not one, but two ways to place a grid over your map. The first takes seconds and places a grid over everything. The second way limits the grid to the floor of your map. You will also learn how to adjust the order of how things are drawn,...
August 20, 2013 Comments
Oh my! Traps and Secret Rooms: Mapping Dungeons (Part 2)

Oh my! Traps and Secret Rooms: Mapping Dungeons (Part 2)

In this second tutorial, you will discover the power of sheets for adding special artistic effects to your maps, and then learn how layers can aid the GM in hiding and revealing traps and secret rooms!

How to make a temple battlemap for your games! (Part 1)

How to make a temple battlemap for your games! (Part 1)

Want to make beautiful battlemaps for your gaming table or your virtual tabletops? Then this is the video tutorial for you. In part 1, you will learn not only the quick and easy way to create a temple room, but...

Want to create stunning planetary data sheets in seconds? Here's how!

Want to create stunning planetary data sheets in seconds? Here's how!

If you are a subscriber to the Storyweaver Newsletter (subscribe at www.storyweaver.com) in the month of August 2013 you will get a free copy of this fantastic High-Space Planetary Log tool, developed by Joe...

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