After the kidnapping, Josh finds himself naked, tied to a chair in an abandoned warehouse. He’s alone. Even after calling out for ten minutes, nobody responds. “What the bloody hell is going on?” he wonders. Mind you, tied up like this will mean he can’t get the pickup point, as he was instructed that morning.
Josh’ player declares, “I’ll attempt to break my bonds and escape!”
The Director counters by saying, “Nope, you are well tied to the chair and there is no way your’ll get loose. You’re not some sort of muscle bound comando, after all!”
Josh’s player responds, “Well, can I stay in the chair, but still move… sort of shuffle along?”
The Director thinks this is a good look, and so tells the player to make a roll using Deft. A roll of two d6 results in a total of 8, which is a result of “Can’t Complain.” However, the player decides to upgrade that result to “Bloody Brilliant” by spending a point of Cred. This means the action will go completely Josh’s way.
For the narrative, the player says, “So we cut the scene to me - Josh - still naked and tied to the chair, sort of bent over and scurrying down a road. I see headlights coming down the road towards and jumps up and down and shout, ‘Stop! Hey stop!.’ The car pulls up the driver gets out. He’s a family man. Looking very puzzled and concerned. His wife gasps in shock and leans to the back of the car and covers her daughters now very wide eyes.
“Ehhemm… ah… I’m in a wee spot of bother my good man. The, um, football team, yes, football team, left me like this as a joke. It’s my, um, birthday, see? Say. I don’t suppose you could untie me and drop me off home, could you?”