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Saturday, February 25, 2017

High-Space: The Epic Space Opera for Savage Worlds

Fun, Fast & Furious... IN THE FAR FUTURE! High-Space is the best-selling far future science fiction setting for Savage Worlds.

About High-Space

The THREE core rule books for High Space, the ultimate Space Opera for Savage Worlds, are here at last!

Book 1: Character Analects, lets you create fantastical science fiction heroes and equip them with the latest gadgetry and transonic vehicles. 

Book 2: Fleet Manual, shows you how to build wondrous starships using our unique, quick-and-easy, “character-based” construction system... and then pit them against each other for epic battles across the vast reaches of the cosmos, or play one as your character!

Book 3: The Lantern, thrusts your players into an epic space opera. A rich world setting and story-line that will have the players uncover remarkable secrets. 

High Space, from famed author Patrick Taylor (Hael Core Rules, Blind Threat and more), provides you with everything you need to play epic science fiction, from new rules for Savage Worlds to a galaxy-spanning setting.

High-Space: Fun, Fast & Furious... in the Far Future

“Scout ship Xenobius, you have entered Restricted Space. This is the Tor warship five-thousand kilometres off to your aft quarter. Stand down and prepare to be boarded…”

 

“The final ruleset is here! If you are looking for a game that delivers epic, galaxy-spanning space opera, with rules that keep the action coming at light-speed, then look no further. High Space blends the very best sci-fi tropes with Savage Worlds, giving you freedom to play humans, robots, aliens… even starships!  And the transonic vehicle and space battle rules are simply brilliant.”

High-Space Portfolio

HIGH-SPACE: AETERNAEANIMAM

HIGH-SPACE: AETERNAEANIMAM

Fast, Furious Fun… in the Far Future!

Author: JiaoshouX/Tuesday, January 5, 2016/Categories: High-Space

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Having successfully delved ‘Into The Remnant’ and uncovered what is only the second Nazmec Tablet in existence, the intrepid heroes now want their payoff!

Their best option is to reach the Tor system and negotiate the labyrinthine and deadly practices of the trade in Nazmec artefacts, under the sanctuary of the Council of Churches.

If the heroes thought that millennia-old amphibious monsters were bad, they will be in for a shock when they face off against the galaxy’s most ruthless wheelers and dealers!

Anyone bidding for a second Nazmec Tablet will want to win, and agents who negotiate can utilise ‘unusual’ methods and tactics. Yes, the bidding will be steep... and it’ll not always involve money.

Shady deals will be done...

Ancient secrets will be revealed...

Friends will be betrayed...

Fortunes and lives will be put on the line...

Welcome to the Aeternaeánimam.

 
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