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Saturday, February 25, 2017

The High Space Sphere

Join the discussion as we develop High-Space uplifted. Be the first to review new edges, moves, rules and gear. Share you own ideas and the inventions of other High-Space fans.

Mad Skillz!

Mad Skillz!

The original High-Space really pushed the boundaries of the Skills system, and combined with everything else that was new the nuances of this got lost in the mass of text on the pages! This revised Skills list pares back the superfluous Skills and brings the rest in line with the core rules...
May 19, 2016 7 Comments
The Doctrine of Least Resistance

The Doctrine of Least Resistance

The Doctrine of Least Resistance provides guiding principles for representatives involved with interspecies contact, in particular with newly discovered civilisations that would benefit from Inclusion. All Forces and Agencies of the U.G.P military complex rely upon the Doctrine to guide their actions.
April 24, 2016 4 Comments
(New ideas) Ship Build Edge: Internal Weapons - Manipulators - Robotic bodies

(New ideas) Ship Build Edge: Internal Weapons - Manipulators - Robotic bodies

May 11, 2016 3 Comments
A new Tactical Maneuver: Disengage

A new Tactical Maneuver: Disengage

A new concept I am testing, an alternate way of ending combats, with thanks to Gonzalo for the inspiration...
May 10, 2016 3 Comments
Everyone was... Spacefighting!!

Everyone was... Spacefighting!!

Here it is! The guts (no pun intended) of Starship combat. Let me know what you think of the new system.

One thing I really need your feedback on is whether you want all your starships to be able to take more than a single hit, with or without first buying the Wild Card Starship Edge?

May 9, 2016 11 Comments
Starship Construction #5 (Edges)

Starship Construction #5 (Edges)

The Edges that are unique to High-Space and really add character to our starships!
May 4, 2016 12 Comments
Starship Construction #4 (Hindrances)

Starship Construction #4 (Hindrances)

An explanation of what Starship Hindrances there are, and how they reduce the cost of construction and lend uniqueness to each starship...

Starship Construction #3 (Design Edge)

Starship Construction #3 (Design Edge)

Selecting the Design Edge is the next stage after choosing Attributes which is how I have already done it. Or should it be the first stage? What works best for you?

Starship Construction #2 (Attributes)

Starship Construction #2 (Attributes)

Following on from the Overview, purchasing Attributes is the first step once you have decided on a concept. In the latest version of High-Space Attributes cost cash (Cpubits/CBT), although the final section on...

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