Each Attribute die of your starship costs 100CBT. For example, an Attribute of d4 costs 100CBT, d6 costs 200CBT, and d8 costs 300CBT, etc. Without any modifications an Attribute can range from d4 to d12. However, Attributes can be modified by the starship’s Design Edge, which also affect the minimum and maximum die-type for that same Attribute. In more detail, the starship Attributes can be described as follows:
Maneuver is how agile a starship is. Unless a starship is fitted with Shock-pods this is normally restricted to the lowest Vigor of the crew when using Pace for normal-space travel, because using a higher Manoeuvring die type in these situations can inflict damage on weaker crew! Unless stated otherwise Piloting(starship) checks are limited to the Maneuver die-type for the starship in question.
Computer is the processing power of the starship computer, and its ability to handle systems on automatic (aka ‘Automatics’). If a ship is fitted with a Positronic Core in its computer it can actually accrue Experience and simulate a personality. All starship computers and Positronic Cores are considered to be ‘fixed’ computers, hardwired into the frame of the starship and not easy to add or remove.
Drive is the movement speed of the starship. The higher this value, the faster the ship can travel in FTL flight, and normal-space flight. The die-type of the Drive determines the number of range increments a vessel can move each round (see Spacefighting.)
Displacement determines the ship’s bulk, load/passenger/crew numbers, number and size of weapon loadout. It also reflects a starship’s ability to soak damage.
Ship Displacement Table
d4 Single man craft, probe, drone, or remote
d6 A research or exploration ship, spy-ship, or large fighter-bomber
d8 A light warship, research station, or sprint trader
d10 A large battleship, or cargo vessel
d12 A super-carrier, commercial or military space-station, or a galactic liner
Quality refers to the design quality of the starship, and reflects its ability to handle extreme maneuvers, as well as compensate for damage and the degradation of automated systems.
Displacement and landing on planets
All ships of Displacement d10 or less are capable of trans-atmospheric flight and landing
on the ground, and even submarine operation, unless they buy the Non-Atmospheric
Hindrance. Ships and structures with d12 or more Displacement are only capable of space
flight, and they must take the Non-Atmospheric Hindrance.
The derived statistics for starships work very similar to the Derived Statistics for Characters, and they are:
Pace, which represents how fast a vessel can move through normal-space. The larger the ship the more powerful the engine it can carry. Pace per round = Drive die-type + Quality die-type / 2
Toughness, which represents the structural capacity of a ship to take abuse, whether combat damage or an impact with other starships or objects. Toughness = Displacement die-type + Quality die-type /2