StoryWeaver Games
StoryWeaver Games
Games // Rapture //

Hard science-fiction meets dark horror

The end of days...

... is just the beginning

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  • Rapture Intro 02
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LISTEN TO THE RAPTURE... 

After centuries of war and strife, seven great nations arose to enter an uneasy peace. 


Humanity was once again rebuilding, with science blossoming and new discoveries heralding a true renaissance.   


Then the gates of Heaven and Hell opened… 


 ... and God’s plan for Man was made manifest. 


Those that walked the Earth with a righteous spirit and clean souls were taken into the loving arms of the Lord. 


Those who skulked with the devil, ignoring God’s divine laws, were cast aside to face the horrors awaiting all sinners. 


As promised, the Earth burned. The clouds evaporated. The rule of man, of reason and science, came to an end. 


But that was on Earth. 


And not all of Mankind was on Earth. 


 In man’s arrogance, he had built ladders to the very heavens themselves, scattering the spark of humanity among the stars. 


These far flung few who remain, forgotten by God, or perhaps given a second chance, now face a future where good and evil have come into sharp relief; where science has proven to be a false idol, yet one that is vital for survival. 


With communications between colonies severed, no one knows for sure what has befallen humanity. The isolated pockets of human colonists are returning to the old ways – political squabbling, superstition and factional infighting are on the rise. 


As a tide of distrust rises among the survivors, inexplicable horrors are emerging. 
Things are coming… 
 The legions of Satan are real... 
 And they are coming for you... 

What Is Rapture? 

Rapture, The End Of Days, is first and foremost a role-playing game of temptation, politics, horror and sacrifice.  Rapture also leans strongly towards the narrative style of role-playing games: it focuses on story, characters and plot over game mechanics.


Its rules reflect these two facts. Gamers who play up their mortal hero’s flaws and sacrifice them in honest, true and dramatic ways in the quest for redemption are rewarded.


Unlike most role-playing games, combat (or any other situation) is not resolved using a blow-by-blow mechanism. Instead a holistic dice roll is used to resolve big chunks combat, often involving multiple participants. 


This is partly because many of the battles involve dozens, if not legions, of characters, but also because we wanted to keep Rapture focused on characters and plot. 


How you narrate the results of such battles is what makes this approach work. 

Provide your details to download heaps of FREE Rapture content, including character sheets, sci-fi maps, extra tracking forms, and audio tracks!

Rapture: The End of Days.

Rapture: The End of Days. Theological Sci-Fi Horror Core Rules

The End of Days... is just the beginning. 


The year is 2644. Humanity has cast off religion and mi­grated to the stars. With science as the new savior, man­kind believed himself to be creating new Edens in the far flung heavens.


But God kept His promise. The day of Rapture came.


Those who walked the Earth with a righteous spirit and pure soul were taken into the loving arms of the Lord. Those who skulked with the devil, ignoring God's divine laws, have been cast aside to face the horrors awaiting all sinners. As promised, the Earth burned. The clouds evap­orated. The rule of man, of reason and science, came to an end.


But that was on Earth.
And not all of Mankind was on Earth.


These far flung few who remain, forgotten by God, or per­haps given a second chance, now face a future where good and evil have come into sharp relief; where science has proven to be a false idol, yet one that is vital for survival.


With communications between colonies severed, no one knows for sure what has befallen humanity. The isolated pockets of human colonists are returning to the old ways - political squabbling, superstition and factional infighting are on the rise. As a tide of distrust rises among the survi­vors, unexplainable horrors are emerging.


The legions of Satan are real...
And they are coming for you.
Rapture Page Spread

Rapture Resources

Rapture: Essentials. Printable Player's Guide

This product is the perfect tabletop reference for players and a boon for GM's alike. In it's 34 pages we have distilled down the rules set to exactly what the players need to be concerned with, along with just the right amount of detail needed for character creation, linking the poor, harrowed souls to the setting through their Goals and Tasks. The layout is toner and ink friendly on a white background, and we have edged the pages with a quick-find system that should make locating that rule you need quick and painless. Rounded out with hints for playing successfully in the universe of Rapture, each section is referenced back to it's location in the Core Rulebook if more examples or greater detail is required. And Rapture GM's will be glad not to have all their beasties and Forces of Legion on display to the players, as well as all those handy story seeds in the back of the Core Rules. After all, GMing a game of Rapture requires the building of suspense, and that's kind of hard to do when the players have all that detail in their hands, too.

200 Character Goals for Rapture

So there you are, sitting round the gaming table playing the latest creep infested session of Rapture: The End of Days that your GM has dreamed up for you and your roleplaying group, and you flub your roll and your character bites the big one.  You narrate your character's death scene with all the aplomb and heart string tugging you can muster, and you get that all important vote that gets you another stat point for your new character.  Great.  Now you check the remaining pool of extras, and it's thinned rather heavily.  You take a character profile that you hadn't considered playing before, and you are stuck for suitable Personal or Factional Goals, Redemption Task or your GM is shy one Political Instruction.  No problemo!  With this supplement, 200 Character Goals for Rapture, inspiration is close at hand

Rapture Adventures

Destiny's Children: Near Death Experience

Its existence was secret. Its purpose even more so. Skimming a low orbit of a gas giant, shrouded behind rings of ice and rock, hides a Happy Cat research station. Just who is responsible for this habitat, and why it was never disclosed to the United Colonial Marines is a mystery.


But now it needs your help. A broken, chilling broadcast has been received: "Mayday... situation dire. Biohazard containment... holed up in deck... radiation... running out of food... need urgent evacuation..."


Since the events of Earth one year earlier, every soul matters. You don't know what you are in for, nor what sort of crapstorm these commie corporate idiots have brought upon themselves, but whatever it is, you are confident you can handle it

Transit to Perdition: Near Death Experience

You've heard the old miner's tales about Perdition, the sister world of our lovely colony, Confucius, right?  Well, if what you heard sounded bad, then it's most likely true.  Perdition is the only other planet in the Goldilocks (liquid water) Zone of the system primary - HR511 - but where Confucius is an Earth Analogue, a near paradise, Perdition is about as close to being the opposite as you can get. While Perdition is reported to have a breathable atmosphere, the biosphere is shattered and the clouds which boil above that devastated world are said to hold dangers that no sane man has returned to describe.


So why would anyone want to go there?  Well it's a miner's paradise, with rich pickings among the rings circling that cursed world.  Mining the rings is fine.  It's just not recommended to go to the surface, that's all..

Rapture: Blessfields

If you're looking for a good place for a bad time, you’ve come to the right spot.


Nestled in the Great Wall asteroid belt of the Confucius system, Blessfields is an icon of industry and independence.  If you don’t mind hard work and high risks, the pay can be quite good, and with the Colonial Powers buying up every resource they can find for some top secret “Initiative,”  business is booming. At long last, the rock-jockeys and miners are making a killing!


But within Blessfields’ aging mechanised hulk, a myriad of interests play dirty and deadly games.  And the forces of Satan come along to have some fun.


Blessfields gives you everything you need for several evenings of fast, evil and cinematic fun. With Blessfields, you get a surprising location (with a hint of dark satire), background, maps, groups of extras (you can kill off horribly), and not one, but three creepy story seeds… all perfect for a quick pick-up game.

Sci-Fi Soundscape sets

Audio Product 1

Rapture: The End of Days, Sci-Fi Soundscapes Set 1 - Void Souls

Need some tension or general creepiness in your sci-fi games? Planning a terror-fest with Rapture: The End of Days? Then be quick and grab this set of Rapture Soundscapes.


Void Souls gives you four moody, chilling tracks that offer majestic space scenes through to claustrophobic bio-weapons labs under lockdown. Not quite music, not quite noise, but an unholy genetic splicing of the two.
Audio Product 2

Rapture: The End of Days, Sci-fi Soundscapes Set 2 - Save Our Souls! 

If seeing is believing, then hearing is fearing...

Think of all the great horror you've ever experienced. What was the scariest? The monster reveal and all the blood? Or all the lead up, with the creepy music, the strange noises (things that go bump in the night), the frightened voices, and the things you COULDN'T see? If you went for the latter, then you are in the majority.
Audio Product 3

Rapture: The End of Days, Sci-fi Soundscapes Set 3 - Demanding Demands!

You better give them what they want, man...


The shots are fired, the demand is made, and the brigands are at your door (or in this case, airlock). What do you do? Roll over and give them what they want and just hope they don't throw you out an airlock, or do you fight back, risking the ship, the crew, and your own, precious life? While these decisions are being made, you need some good, tense, background music to heighten the tension, and this package provides all that, and more!
Audio Product 4

Rapture: The End of Days, Sci-Fi Soundscapes Set 4 - Satanic Versus

God help you...


A set of five soul-binding audio tracks for your sci-fi horror games.  Each track features audio of exorcisms or summoning, both human and… er... other.  A variety of moods are set: for epic space opera to industrial darkness to AIs gone wild.