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By: Joe Sweeney | May 14, 2018

Category: News 

Tags: High-Space 

By: Joe Sweeney | April 16, 2018

Category: News 

Tags: future of work 

By: Joe Sweeney | April 16, 2018

Originally recorded in Feb 2017, the recent April Tabletop RPG Maker thread reminded us to share this interview more broadly. Enjoy!

Category: News 

Tags: mythwits 

By: Joe Sweeney | February 15, 2018

In today's update, our chief editor and ace author Ray Duell outlines two new High-Space archetypes for Intervention, the super-tech spy agency.

Over to you, Ray!

Category: News 

Tags: High-Space 

By: Joe Sweeney | February 15, 2018

Category: News 

Tags: High-Space 

By: Joe Sweeney | January 12, 2018

It's a new year and a new dawn for StoryWeaver. We've spent the holiday's writing, writing, writing...
The Teraborg books get a bunch of new archetypes plus extra edges and gear!  We'll be updating your files in the next few weeks.
Check out the new GM screen for High-Space!
Jordan's new adventure, Full Metal Galatrimus is into edit for continuity. 
Joe and Jaie are working on a new plot point campaign that solves the mystery of The Lantern Quarantine.  And we are calling for some alpha-testers! 

Category: News 

Tags: High-Space 

By: Joe Sweeney | November 06, 2017

High-Space Books Launch StoryWeaver into Retail    

Over a decade, StoryWeaver has been a tiny outfit of misfits,  dedicated to producing games that rival to big brands in terms of quality and scope. 

We love making games.  But going full-time with game making is tough  commitment.  So, we've always held back from the huge investments needed to go into retail.

With High-Space 2nd Edition, we decided to make the leap into mainstream retail.

The journey started with Kickstarter.  With the support of our many fans and backers, we began the task of delivering something special. Not only is High-Space a rich, expansive setting... it's a beautiful product.

Along the way, we've made mistakes, learned a...

Category: News 

Tags: High-Space 

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